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Syntax Highlighting for Mental Ray keywords

If you happen to use Visual Studio to write Mental Ray (3.3) Shaders for XSI, this file may be useful to you:

Usertype.dat

Download and extract it and put it into the directory where your msdev.exe is located. Start the IDE and under Tools->Options you can now set your own color for "User Keywords".

If you already have a Usertype.dat from a different SDK, copy the content of this one into your existing file with a text editor.

Tommys Little Helpers 1.1

These are my very first (free) plugins for messiah:studio (1.5 and above). Basically they are 12 little shader tools with functions like gamma, gain, offset, scale, invert etc. so you can do some image processing on your textures directly in the shaderflow.

New in version 1.1 are the RGBtoHSV, HSVtoRGB and Channels tools. Please read the attached ReadMe.txt and look into the sample scene for more information - all contained in the following download:

Tommys Little Helpers 1.1

ScreenMenu 1.0

This isn't exactly a plugin but an on-screen menu for messiah:studio built from armatures that can be opened with a shortcut.

It is mainly thought of as a template and inspiration for your own creations. Please read the attached ReadMe.txt for more information on installation.

You will also need the following plugins to fully use it:

From Simeon Nasilowski:

HandleDisplay (critical)
ExpressionAction (critical)
Snap

From Borhan Berthet:

BBTools
RiggingTools

Thanks to Simeon Nasilowski for his fantastic help with this menu!

Download the ScreenMenu-Armature here:

ScreenMenu 1.0

Custom Object Replacements

This is no plugin at all, but very handy for the users of messiah. Since the very first version, messiah has been able to replace the default objects for bones, cameras and nulls with custom creations.

I modified the default objects so that the bones directly show their pitch orientation with a little "nose" (important for the correct IK-flow), the camera always stays in wireframe mode (to never block the view) and the nulls show their arrow-heads from every angle. Extract the zip-file to your systems temp folder:

Messiah_Default_Objects

For bug reports, praise, suggestions and the like, please contact:

For more information on Messiah plugins, tutorials and news, please visit

Zoogono.com

Books!

Since I am asked every now and then for good books about shaders and 3D-Math, I want to add two suggestions here, both easy to follow and written with the beginner in mind:

3D Math Primer
for Graphics and Game Development

If you are looking for a book about the math that is needed for any 3D programming (mostly vector math and matrices) this book is a very simple to grasp introduction.

Texturing & Modeling
A procedural approach
Third Edition

THE book about procedurals from the legends of the industry. Starts simple and makes you grow with it. Well worth the price and very addictive!